Keywords: Games
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Journal Articles
Journal Articles
The Electronic Library (2002) 20 (2): 113–118.
Published: 01 April 2002
...Wai Sum Sam Mok The number of mobile phone users is increasing rapidly and this will provide opportunities for developing additional business in the mobile device market. Wireless online games is one of the rising stars in the market. Nevertheless, the insecurity of data transmission through...
Journal Articles
The Electronic Library (2002) 20 (2): 119–124.
Published: 01 April 2002
...Derek Cheung; Brian Siu In this paper, the authors first discuss a prototype computer interaction with primary school students using Image Map Technology. This is followed by a discussion on possible enhancements with comparison to those games as suggested by other Web sites. The paper is concluded...
Journal Articles
The Electronic Library (2002) 20 (2): 98–102.
Published: 01 April 2002
...R. Jayakanthan The computer gaming industry has today become bigger than the world music and movie industries. The influence of computer games over the youth of today is akin to that of the cultural influence of music, political movements and even religion on youth culture of the past. Of late...
Journal Articles
The Electronic Library (2002) 20 (2): 125–133.
Published: 01 April 2002
...Jianxin Jeff Yan; Hyun‐Jin Choi The traditional target of computer game security is mainly copy protection. The emergence of online games fundamentally changes the security requirements for computer games. Although computer game development often utilizes cutting edge technology in computer...
Journal Articles
The Electronic Library (2002) 20 (2): 134–142.
Published: 01 April 2002
.... This paper presents the implementation of an ITS that employs game environment and object‐oriented user interface (OOUI) for teaching and learning. The reported implementation is based on use of a game environment to impart industrial training for energy conservation in a steam distribution system. The ITS...
Journal Articles
The Electronic Library (2002) 20 (2): 103–112.
Published: 01 April 2002
... (Figure 2). We have seen that the terminal actions of a character’s plan are dramatised in the virtual environment provided by the game engine, through real‐time animation sequences. Action failure itself is dramatised and is indeed part of the story. The user thus has a consistent and continuous...
Journal Articles
The Electronic Library (2002) 20 (2): 87–97.
Published: 01 April 2002
...Jouni Smed; Timo Kaukoranta; Harri Hakonen Distributed, real‐time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research has been done in military simulations, virtual reality systems, and computer supported cooperative working...
Journal Articles
The Electronic Library (2000) 18 (6): 433–439.
Published: 01 December 2000
...John Kirriemuir The games console, within the wider sector of electronic games and entertainment, is defined. A historical outline of the games console is given, indicating how the development of the console, and that of the PC, have intertwined over several decades. The emerging generation...

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