This paper aims to present “Bouncecasting,” a seminar gaming foresight approach useful for examining “wicked problems” where the path to the future is uncertain and malleable and where major stakeholders may have different preferences for different futures. The approach gets its name because it goes back and forth between forecasting and backcasting, provides for give and take among different groups of stakeholders and creates and compares multiple scenarios depicting plausible futures.
After defining Bouncecasting, presenting its main features and providing a recommended way of conducting Bouncecasting studies, the approach is illustrated by four Bouncecasting projects conducted between 1998 and 2004.
The four projects taken together show that Bouncecasting can be used to address a range of wicked problems in a practical way. The projects considered in sequence show the evolution of the method.
Bouncecasting is a way of doing foresight that examines in an integrated way multiple characteristics of a policy problem, thereby providing promising solutions for complex issues. Although there have been over a dozen Bouncecasting studies conducted by the author and different sets of colleagues, this is the first general description of the approach.
