In the arts and sciences, as well as in our daily lives, symmetry has made a profound and lasting impact. Likewise, a computational treatment of symmetry and group theory (the ultimate mathematical formalization of symmetry) has the potential to play an important role in computational sciences. Though the term computational symmetry was formally defined a decade ago by the first author, referring to algorithmic treatment of symmetries, seeking symmetry from digital data has been attempted for over four decades. Computational symmetry on real world data turns out to be challenging enough that, after decades of effort, a fully automated symmetry–savvy system remains elusive for real world applications. The recent resurging interests in computational symmetry for computer vision and computer graphics applications have shown promising results. Recognizing the fundamental relevance and potential power that computational symmetry affords, we offer this survey to the computer vision and computer graphics communities. This survey provides a succinct summary of the relevant mathematical theory, a historic perspective of some important symmetry-related ideas, a partial yet timely report on the state of the arts symmetry detection algorithms along with its first quantitative benchmark, a diverse set of real world applications, suggestions for future directions and a comprehensive reference list.
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4 August 2010
Research Article|
August 04 2010
Computational Symmetry in Computer Vision and Computer Graphics Available to Purchase
Craig S. Kaplan;
Craig S. Kaplan
University of Waterloo
Canada
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Luc Van Gool
Luc Van Gool
KU Leuven, Belgium and ETH Zurich
Switzerland
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Online ISSN: 1572-2759
Print ISSN: 1572-2740
© 2010 Y. Liu, H. Hel-Or, C. S. Kaplan and L. Van Gool
2010
Y. Liu, H. Hel-Or, C. S. Kaplan and L. Van Gool
Licensed re-use rights only
Foundations and Trends in Computer Graphics and Vision (2010) 5 (1-2): 1–195.
Citation
Liu Y, Hel-Or H, Kaplan CS, Van Gool L (2010), "Computational Symmetry in Computer Vision and Computer Graphics". Foundations and Trends in Computer Graphics and Vision, Vol. 5 No. 1-2 pp. 1–195, doi: https://doi.org/10.1561/0600000008
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