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Keywords: Online game
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Journal Articles
Global Knowledge, Memory and Communication (2026) 75 (5-6): 1689–1707.
Published: 06 August 2024
... incorporating perceived usefulness and ease of use as the predictors of user adoption of online games. Various studies have been conducted to understand the online games play behaviour based on TAM model (Gupta and Mathur, 2022 ; Hamari and Keronen, 2017 ; Wang and Goh, 2017). The insufficiency of relevant...
