The purpose of this paper is to combine patterns from different garment sets and preview garment styles in 3D apparel design by giving sewing names to patterns and sewing edges.
A new rule for 3D garment sewing is made. Unlike conventional vertex number‐based method, patterns and their edges are given specific names. If two edges have a same edge name, they make a sewing line. Thus, patterns from different garments can be combined and draped with this method. Numbers of boundary mesh nodes were controlled using B‐Spline to combine sewing edges of different lengths.
It is found that by only assigning names to patterns and sewing edges, garment style can be previewed by substituting patterns.
Styles and details of garments can be previewed in 3D by mixing patterns of different garment sets like in 2D technical flat sketching. Even patterns with different edge lengths can be combined by controlling the pattern meshes using B‐Spline.
