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Purpose

In order to obtain visually appealing simulation results with smooth cloth surfaces, high resolution meshes are required. Since cloth simulation with high resolution meshes is very time consuming, subdivision of a reusable model is preferred. The purpose of this paper is to adopt an approach for the subdivision of a reusable model, using different subdivision methods.

Design/methodology/approach

In order to obtain visually pleasing reusable garment model, the authors subdivide the model after the conversion to reusable garment model. Two meshes are employed, of which the coarse mesh is used to convert to deformable model while the subdivided mesh, i.e. the refined mesh, is for pleasing modeling results. The modified loop subdivision and modified butterfly subdivision scheme is adopted for the optimization of determining which is more suitable for the reusable model. The authors adopt an algorithm for resolving the collisions happened after the subdivision.

Findings

A 3D reusable garment model obtained from previous work was tested. The experimental results validate this method as a useful and effective approach to resolve collisions after the subdivision process.

Originality/value

The paper presents an approach for the subdivision of a reusable model, using different subdivision methods.

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