Keywords: Game-based learning
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Journal Articles
International Journal of Information and Learning Technology (2025) 42 (3): 269–295.
Published: 25 March 2025
... include (A) individual learning, (B) collaborative learning and (C) game-based learning. The first theme is related to the application of learning analytics techniques in the context of individual student learning, while the second and third themes focus on the application of learning analytics techniques...
Journal Articles
International Journal of Information and Learning Technology (2023) 40 (3): 193–201.
Published: 16 May 2023
...Robert Ross; Richard Hall; Sarah Ross Purpose Escape room-based learning is a new educational game-based learning trend which embeds student learning within an exciting escape room scenario. Ordinarily these educational escape rooms are in a table-top format which involves learners decoding clues...
Journal Articles
International Journal of Information and Learning Technology (2018) 35 (1): 56–79.
Published: 02 January 2018
... Publishing Limited 2018 Emerald Publishing Limited Licensed re-use rights only Gamification Game-based learning The game culture spreads among a large proportion of the world population where parents are getting involved in the video game play and the average age of video game players...
Journal Articles
Journal Articles
Journal Articles
International Journal of Information and Learning Technology (2016) 33 (3): 172–185.
Published: 06 June 2016
...Greg Anderson; Kalliopi Evangelia Stavroulia; Evanthia Makri-Botsari; Sarantos Psycharis; Gerassimos Kekkeris Purpose – Over the years, game-based learning approaches have been adapted in teaching and learning both to engage and motivate students during learning activities. Game technology...
Journal Articles
International Journal of Information and Learning Technology (2015) 32 (5): 258–271.
Published: 02 November 2015
...”. This is exactly the approach of the method T5 presented here: to combine fact-based knowledge with procedural knowledge. In the setting of T5, the sound quantitative basis for facts is the “Global Change Data Base” (Ahamer, 2013c, 2014) and the basis for procedures is in the spirit of the game-based learning...

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