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1-7 of 7
Keywords: Gamification
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Journal Articles
International Journal of Information and Learning Technology (2023) 40 (5): 500–526.
Published: 01 September 2023
...Yung-Ming Cheng Purpose The purpose of this study is to propose a research model based on the stimulus-organism-response (S-O-R) model to test whether network externality, gamification and media richness as environmental feature antecedents to learners' learning engagement (LE) can affect...
Journal Articles
International Journal of Information and Learning Technology (2023) 40 (3): 193–201.
Published: 16 May 2023
... Gamification Serious games Game-based learning Engineering education Escape rooms COVID-19 Escape rooms are highly popular, team-based, puzzle-solving activities originating out of Japan around 2007 (Wiemker et al., 2015). The basic premise around escape rooms is that participants...
Journal Articles
International Journal of Information and Learning Technology (2023) 40 (5): 413–424.
Published: 07 April 2023
...Pin Luarn; Chiao-Chieh Chen; Yu-Ping Chiu Purpose The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. However, there has been a lack of empirical evidence on whether and how gamification may be able...
Journal Articles
Vanessa Itacaramby Pardim, Luis Hernan Contreras Pinochet, Adriana Backx Noronha Viana, Cesar Alexandre de Souza
International Journal of Information and Learning Technology (2023) 40 (2): 177–192.
Published: 14 March 2023
...Vanessa Itacaramby Pardim; Luis Hernan Contreras Pinochet; Adriana Backx Noronha Viana; Cesar Alexandre de Souza Purpose Education is undergoing digital transformation intensified by COVID-19. In this context, gamification is an attractive alternative based on the use of elements of the games...
Journal Articles
International Journal of Information and Learning Technology (2019) 36 (5): 373–380.
Published: 28 March 2019
...Raed S. Alsawaier Purpose The purpose of this paper is to examine the research design of several publications on the study of gamification and proposes a mixed-method research design for creating a holistic understanding of the gamification phenomenon. It presents an argument in support...
Journal Articles
International Journal of Information and Learning Technology (2019) 36 (2): 104–123.
Published: 13 March 2019
... on gamification, considers the needs of all learners, including those who identify as disabled, and raises important inquiries about equity and access to technological instructional materials. Design/methodology/approach Juxtaposing Kapp’s (2012) nine elements of gamification with aspects of accessibility...
Journal Articles
International Journal of Information and Learning Technology (2018) 35 (1): 56–79.
Published: 02 January 2018
...Raed S. Alsawaier Purpose Gamification is the application of game features, mainly video game elements, into non-game context for the purpose of promoting motivation and engagement in learning. The application of gamification in a pedagogical context provides some remedy for many students who find...
