Keywords: Esports
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Journal Articles
Journal Articles
Internet Research (2025) 35 (5): 1802–1820.
Published: 16 June 2025
... of reconciling performers’ virtual immersion with the physical experiences of crowds at esports tournaments. Design/methodology/approach Using a triadic lens involving producers, performers and audiences, the study employs a comprehensive methodological approach. It combines ethnographic and netnographic...
Journal Articles
Journal Articles
Internet Research (2025) 35 (5): 1843–1866.
Published: 14 January 2025
...Yongjin Hwang; Keshav Gupta; Deokkyung Ock Purpose Esports game developers are incorporating interactive virtual shopping (IVS) experiences into their products to facilitate consumer–brand interactions. Despite the potential influence of IVS, existing research lacks an understanding of its impact...
Journal Articles
Journal Articles
Internet Research (2025) 35 (5): 1821–1842.
Published: 02 December 2024
...Tom Brock; Garry Crawford Purpose This study aims to examine the cultural and economic circumstances that shape esports consumer agency through case studies of “experiential consumption” (Miles, 2021). Design/methodology/approach A multiple-case study approach (Stake, 2006) is deployed...
Journal Articles
Journal Articles
Journal Articles
Journal Articles
Journal Articles
Internet Research (2017) 27 (2): 211–232.
Published: 03 April 2017
...Juho Hamari; Max Sjöblom eSports is as “a form of sports where the primary aspects of the sport are facilitated by electronic systems; the input of players and teams as well as the output of the eSports system are mediated by human-computer interfaces.” In more practical terms, eSports...

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