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1-7 of 7
Keywords: Experience
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Journal Articles
Enterprise social media, meta-knowledge and knowledge management capability: an affordance perspective
Available to Purchase
Journal:
Internet Research
Internet Research 1–22.
Published: 05 November 2025
...Jindi Fu; Samar Mouakket; Yuan Sun Purpose Enterprise social media (ESM) application in knowledge management is critical for individuals and organizations. However, there is limited empirical evidence regarding how ESM enhances individual knowledge management capability or whether prior experience...
Journal Articles
The esports experience economy: a multiple-case study of esports events, peripherals and fashion
Available to Purchase
Journal:
Internet Research
Internet Research (2025) 35 (5): 1821–1842.
Published: 02 December 2024
... of experiential consumption relevant to esports. First, tournaments are sensory and emotional “spectacles”, immersing consumers in memorable experiences. Second, online gaming communities enable consumers to express themselves through “self-work”. Third, esportswear companies engage consumers with exclusive...
Journal Articles
Dealing with initial success versus failure in crowdfunding market: Serial crowdfunding, changing strategies, and funding performance
Available to Purchase
Journal:
Internet Research
Internet Research (2019) 29 (5): 1190–1212.
Published: 10 April 2019
...Chang Heon Lee; Ananth Chiravuri Purpose Serial crowdfunding is becoming a common phenomenon as entrepreneurs repeatedly return to online crowdfunding to raise capital. In this study, the authors focus attention on serial crowdfunders, that is, entrepreneurs who experience launching more than one...
Journal Articles
Explaining user experience in mobile gaming applications: an fsQCA approach
Available to Purchase
Journal:
Internet Research
Internet Research (2019) 29 (2): 293–314.
Published: 24 January 2019
...), since a game that is well made and performs consistently will increase users’ intention to play it. Game content quality plays a significant role in the users’ overall flow experience when playing mobile games (Zhou, 2013). The existence of numerous mobile games at different prices, creates many...
Journal Articles
A risk worth taking? The effects of risk and prior experience on co-innovation participation
Available to Purchase
Journal:
Internet Research
Internet Research (2018) 28 (3): 804–828.
Published: 04 June 2018
... that illustrates the effect of risk on co-innovation behavior with a moderating effect of prior experience. Findings Co-innovation actors perceived four different individual risks: time, social, intellectual property right, and financial. The empirical results from the field study demonstrate a high degree...
Journal Articles
The role of experiential value in online shopping: The impacts of product presentation on consumer responses towards an apparel web site
Available to Purchase
Journal:
Internet Research
Internet Research (2009) 19 (1): 105–124.
Published: 30 January 2009
...So Won Jeong; Ann Marie Fiore; Linda S. Niehm; Frederick O. Lorenz Purpose The purpose of this paper is to examine whether Pine and Gilmore's four experience realms (4Es) are affected by web site features; the 4Es affect consumer emotional components of pleasure and arousal; and pleasure...
Journal Articles
Modeling the effect of experience on student acceptance of Web‐based courseware
Available to Purchase
Journal:
Internet Research
Internet Research (2003) 13 (5): 364–374.
Published: 01 December 2003
...Leslie Stoel; Kyu Hye Lee As the use of Web‐based learning technologies to supplement college classroom instruction has increased, a key issue for faculty members is how to entice their students to accept these technologies. Research suggests that student experience with the technologies may...
