Keywords: Uses and gratifications
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Internet Research (2017) 27 (2): 211–232.
Published: 03 April 2017
... for eSports and further discusses how eSports can be seen as a form of sports. Online video Games eSports Media consumption Streaming Uses and gratifications eSports have only recently enjoyed wide international adoption, and there is still resistance as to whether eSports can truly...
Journal Articles
Internet Research (2011) 21 (5): 581–598.
Published: 12 August 2011
...Lan‐Ying Huang; Ying‐Jiun Hsieh Purpose This paper aims to explore the factors affecting consumers' loyalty toward online games based on the uses and gratifications theory and the flow theory. Design/methodology/approach The research employed two approaches to collect data: personal interview...

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