Skip to Main Content
Keywords: Virtual reality
Close
Follow your search
Access your saved searches in your account

Would you like to receive an alert when new items match your search?
Close Modal
Sort by
Journal Articles
Journal Articles
Internet Research (2024) 34 (1): 195–215.
Published: 03 October 2023
... Emerald Publishing Limited Licensed re-use rights only Metaverse Resistance New product adoption Innovation Virtual reality The metaverse is highly customisable. In the metaverse, individuals have the ability to tailor their virtual environments and experiences to meet their specific...
Journal Articles
Internet Research (2024) 34 (4): 1198–1218.
Published: 22 June 2023
... delivered digitally and intention to visit religious cultural heritage sites. In particular, it examines the influence of spiritual experience on the evaluation of religious cultural heritage content, comparing delivery via virtual reality (VR) to a web-based experience. Design/methodology/approach...
Journal Articles
Internet Research (2024) 34 (1): 239–261.
Published: 22 May 2023
.... The screen-based user experience in Second Life is low-fidelity and distinct from real-life experience. In comparison, the advancement of augmented reality (AR) and virtual reality (VR) technologies enables users to receive stimuli and interact with the current metaverse in a way that is very similar...
Journal Articles
Internet Research (2020) 30 (5): 1407–1425.
Published: 03 July 2020
... into another's shoes. “Immersive journalism” has been postulated as being able to place us into the shoes of those whose feelings and experiences are distant to us. While virtual reality (VR) and 360-degree news videos have become widely available, it remains unclear how the consumption of content through...
Journal Articles
Internet Research (2001) 11 (4): 322–332.
Published: 01 October 2001
... the differences between traditional and e‐commerce and to facilitate thinking as to how trust can be built in virtual environments. Conceptualized in the context of an electronic servicescape, the model helps to demonstrate how agent and virtual reality technologies can facilitate the expressiveness required...
Journal Articles
Internet Research (1998) 8 (4): 347–358.
Published: 01 October 1998
... the system reason about the user’s idiosyncratic actions, and help determine problems/ issues to be solved (Woolf, 1996). Artificial intelligence Cognitive mapping Design Education Internet Virtual reality Internet online environments enable new and interesting media designs...
Journal Articles
Internet Research (1998) 8 (1): 75–80.
Published: 01 March 1998
...? The action learning methodology applied in an in‐company learning environment has been used to confront these challenges. © MCB UP Limited 1998 Action learning Management development Virtual reality Is the educational promise of the Internet real? I believe it is. So begins Neil L...
Journal Articles
Internet Research (1997) 7 (4): 246–251.
Published: 01 December 1997
...Stan Glaser Discusses some of the limitations of virtual reality (VR) with reference to socio‐technical systems ‐ the interaction of people with technology. Argues that VR has potential applications but that these applications may prove to be more limited than some proponents would suggest. Points...
Journal Articles
Internet Research (1995) 5 (3): 15–22.
Published: 01 September 1995
...John F. Towell; Elizabeth R. Towell Describes a networked virtual environment, a type of virtual reality most commonly known as a “MUD” or a“MOO”, which was used at an internationally‐attended scientific conference held on the Internet. Interviews with conference attendees indicated enthusiasm...

or Create an Account

Close Modal
Close Modal