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1-7 of 7
Keywords: Augmented reality
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Journal Articles
Unraveling the factors that influence connectedness and relationship performance with augmented reality apps
Available to Purchase
Journal:
Information Technology & People
Information Technology & People (2025) 38 (5): 2097–2141.
Published: 04 June 2024
...Waqar Nadeem; Saifeddin Alimamy; Abdul R. Ashraf Purpose Augmented reality (AR) technology presents novel opportunities for marketers to captivate consumers, enhancing their experiences with brands. Although recent research underscores consumers' favorable responses to AR within retail contexts...
Journal Articles
Paying attention in metaverse: an experiment on spatial attention allocation in extended reality shopping
Open Access
Journal:
Information Technology & People
Information Technology & People (2023) 36 (8): 255–283.
Published: 19 September 2023
...Juan Chen; Nannan Xi; Vilma Pohjonen; Juho Hamari Purpose Metaverse, that is extended reality (XR)-based technologies such as augmented reality (AR) and virtual reality (VR), are increasingly believed to facilitate fundamental human practice in the future. One of the vanguards of this development...
Journal Articles
Can augmented reality (AR) applications enhance students’ experiences? Gratifications, engagement and learning styles
Available to Purchase
Journal:
Information Technology & People
Information Technology & People (2024) 37 (3): 1251–1278.
Published: 18 April 2023
...M. Claudia tom Dieck; Eleanor Cranmer; Alexandre Prim; David Bamford Purpose The use of augmented reality (AR) and experiential learning go hand in hand. Although AR learning opportunities have been well discussed, there is limited empirical research on the use of AR within higher education...
Journal Articles
Understanding customer satisfaction of augmented reality in retail: a human value orientation and consumption value perspective
Available to Purchase
Journal:
Information Technology & People
Information Technology & People (2023) 36 (6): 2211–2233.
Published: 09 August 2022
...Weisha Wang; Dongmei Cao; Nisreen Ameen Purpose While customer perceived augmented reality (AR) values have generally enhanced customer experience, AR value would be appreciated the most by a consumer segment that remains unexplored. Drawing from human value orientation theory and consumption...
Journal Articles
Scale development for analyzing the fit of real and virtual world integration: an example of Pokémon Go
Available to Purchase
Journal:
Information Technology & People
Information Technology & People (2023) 36 (2): 500–531.
Published: 02 March 2022
...Wen-Lung Shiau; Li-Chun Huang Purpose Augmented reality (AR) has become a trend, and the effects of Pokémon Go, the most popular online and mobile game, have been explored in many studies. However, few studies have developed questionnaires of fit to investigate the relationship between the fit...
Journal Articles
Is this real? Cocreation of value through authentic experiential augmented reality: the mediating effect of perceived ethics and customer engagement
Available to Purchase
Journal:
Information Technology & People
Information Technology & People (2022) 35 (2): 577–599.
Published: 26 February 2021
...Saifeddin Alimamy; Waqar Nadeem Purpose Rapid advancements in augmented reality (AR) technology have created new opportunities for service providers and customers to cocreate value. Using AR as a platform for generating authentic experiences, the purpose of this study is to explore the impact...
Journal Articles
Exploring player behavior and motivations to continue playing Pokémon GO
Available to Purchase
Journal:
Information Technology & People
Information Technology & People (2019) 32 (3): 646–667.
Published: 17 August 2018
... This study provides empirical support for an integrated model for understanding the antecedents of the players’ behavioral intentions that incorporates psychological, social and gaming motivational factors in the context of an augmented reality mobile game. Pokémon GO (PG) offers a new gaming experience...
