Keywords: Computer games
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Information Technology & People (2017) 30 (2): 503–519.
Published: 05 June 2017
... rights only Mobile communications Social capital theory E-marketing Computer games Collective intelligence Digital intervention Research studies on the consumption of digital technological artefacts have attempted to provide insights into this digital transformation and to understand...
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Information Technology & People (2017) 30 (1): 139–162.
Published: 06 March 2017
... 27 01 2016 30 03 2016 Behavioural theories Computer games Empirical study Virtual world Online games businesses have generated substantial profits in recent years. The worldwide market for online games is expected to grow from $15.7 billion in 2010 to nearly $29 billion...
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Information Technology & People (2016) 29 (4): 733–749.
Published: 07 November 2016
...@newcastle.ac.uk 15 05 2015 17 07 2015 19 08 2015 © Emerald Group Publishing Limited 2016 Emerald Group Publishing Limited Licensed re-use rights only Computer games Education Simulation Small- and medium-sized enterprises (SMEs) Serious games are increasingly being...
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Information Technology & People (2011) 24 (1): 10–25.
Published: 01 March 2011
... © Emerald Group Publishing Limited 2011 Computer games Higher education Students United Kingdom This article examines how work and non‐work boundaries are understood and constituted by higher education digital games students. Digital gaming and student‐focused research...
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