Skip to Main Content
Keywords: Social networking (e.g. Facebook, Second Life)
Close
Follow your search
Access your saved searches in your account

Would you like to receive an alert when new items match your search?
Close Modal
Sort by
Journal Articles
Information Technology & People (2016) 29 (4): 688–716.
Published: 07 November 2016
... friendship. Thomas Chesney can be contacted at: Thomas.Chesney@nottingham.ac.uk 22 10 2014 02 05 2015 06 07 2015 17 08 2015 © Emerald Group Publishing Limited 2016 Emerald Group Publishing Limited Licensed re-use rights only Social networking (e.g. Facebook...
Journal Articles
Information Technology & People (2016) 29 (1): 99–119.
Published: 07 March 2016
..., The authors emphasize the difference between social games and other online games or computer games and recognize the enhancing role of social and gaming factors on perceived enjoyment. Findings of this study contribute to the literature on social games. Social networking (e.g. Facebook, Second Life) User...
Journal Articles
Information Technology & People (2016) 29 (1): 51–68.
Published: 07 March 2016
... of practice Knowledge transfer Web 2.0 Collaboration Social networking (e.g. Facebook, second life) Web-based collaboration has been researched extensively through a variety of perspectives emphasizing social networks, social media, social networking sites (SNSs) and social capital (Matzat, 2004...
Journal Articles
Information Technology & People (2015) 28 (3): 607–622.
Published: 03 August 2015
... leisure activities. © Emerald Group Publishing Limited 2015 Social networking (e.g. Facebook, Second Life) Web 2.0 Information society Trust Trust is vital for social interaction. It is the foundation of romantic relationships, the cornerstone of communities, and the basis...
Journal Articles
Information Technology & People (2015) 28 (1): 90–106.
Published: 02 March 2015
... communities in SNSs. Specifically, this study attempts to enrich the existing literature by exploring the role of user engagement behaviors in online brand communities in SNSs, as well as identifying the relationship between user engagement and brand loyalty. Social networking (e.g. Facebook, second...
Journal Articles
Journal Articles
Information Technology & People (2014) 27 (1): 21–37.
Published: 25 February 2014
... Empirical study Facebook Social value Virtual community Social networking (e.g. Facebook, second life) E-inclusion/exclusion Epistemic value Community stickiness H4. Trust would have moderator effect on the impact of one’s perceived epistemic, social, and hedonic values on stickiness...
Journal Articles
Information Technology & People (2013) 26 (4): 347–367.
Published: 11 November 2013
...., 2001). Web 2.0 Information sharing User satisfaction Social networking (e.g. Facebook, Second Life) A good relationship between Web 2.0 technologies and its users does not only improve user satisfaction, but also helps in fostering effective communications between them (Arora, 2003...

or Create an Account

Close Modal
Close Modal