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1-6 of 6
Keywords: Virtual world
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Journal Articles
How do different stakeholder groups within an open source software project influence the project's development: a case study of OpenSimulator
Available to Purchase
Journal:
Information Technology & People
Information Technology & People (2023) 36 (7): 3048–3078.
Published: 12 December 2022
... at: pdigangi@uab.edu 04 10 2021 23 04 2022 09 09 2022 06 11 2022 19 11 2022 © Emerald Publishing Limited 2022 Emerald Publishing Limited Licensed re-use rights only Virtual community Collaboration Case study Stakeholder theory Text analysis Virtual world FLOSS...
Journal Articles
The moderating role of social media usage in the relationship among multicultural experiences, cultural intelligence, and individual creativity
Available to Purchase
Journal:
Information Technology & People
Information Technology & People (2017) 30 (2): 265–281.
Published: 05 June 2017
... 27 04 2016 04 11 2016 06 12 2016 © Emerald Publishing Limited 2017 Emerald Publishing Limited Licensed re-use rights only Cross-cultural issues Social media usage Learning Empirical study Virtual world Creativity management Increasing research indicate...
Journal Articles
Constructing and enacting normality online across generations: The case of social networking sites
Available to Purchase
Journal:
Information Technology & People
Information Technology & People (2017) 30 (2): 282–300.
Published: 05 June 2017
... 2015 08 11 2015 05 01 2016 08 01 2016 © Emerald Publishing Limited 2017 Emerald Publishing Limited Licensed re-use rights only Co-creation Metaphors Empirical study Virtual community Virtual world Social constructivism There has been significant interest over...
Journal Articles
Journal:
Information Technology & People
Information Technology & People (2017) 30 (1): 163–188.
Published: 06 March 2017
... of social virtual worlds, flow has been found to significantly affect intentions to purchase, but telepresence did not do so (Animesh et al., 2011). In the current model, simulated experience serves as an intermediate variable between telepresence factors and user engagement. Thus...
Journal Articles
A model for exploring players flow experience in online games
Available to Purchase
Journal:
Information Technology & People
Information Technology & People (2017) 30 (1): 139–162.
Published: 06 March 2017
... 2015 27 01 2016 30 03 2016 © Emerald Publishing Limited 2017 Emerald Publishing Limited Licensed re-use rights only Behavioural theories Computer games Empirical study Virtual world Online games businesses have generated substantial profits in recent years...
Journal Articles
How user personality and social value orientation influence avatar-mediated friendship
Available to Purchase
Journal:
Information Technology & People
Information Technology & People (2016) 29 (4): 688–716.
Published: 07 November 2016
... invitations users receive. Design/methodology/approach This is a field study of 179 participants interacting in a novel virtual world. The world’s server logs are used to capture sociometrics about the users and their interaction. Findings Findings suggest that personality and values influence...
