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1-6 of 6
Keywords: Virtual world
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Journal Articles
Journal:
Information Technology & People
Information Technology & People (2023) 36 (7): 3048–3078.
Published: 12 December 2022
... previously been operationalized by organizational type. The subsequent section outlines our research methodology using OpenSimulator, a large OSS project that has sustained itself for over 10 years within the area of virtual worlds, as the study context. Our results highlight the value creation interests...
Journal Articles
Journal:
Information Technology & People
Information Technology & People (2017) 30 (2): 265–281.
Published: 05 June 2017
... Empirical study Virtual world Creativity management Multicultural experiences refer to “all direct and indirect experiences of encountering or interacting with the elements and/or members of foreign cultures” (Leung et al., 2008 , p. 169). The existing literature has operationalized...
Journal Articles
Journal:
Information Technology & People
Information Technology & People (2017) 30 (2): 282–300.
Published: 05 June 2017
... and interaction order are much more a joint affair with contributions from cohabiting members taking the form of wall posts, comments or photographs being linked to the user’s site (Back et al., 2010). Co-creation Metaphors Empirical study Virtual community Virtual world Social constructivism...
Journal Articles
Journal:
Information Technology & People
Information Technology & People (2017) 30 (1): 139–162.
Published: 06 March 2017
... 27 01 2016 30 03 2016 Behavioural theories Computer games Empirical study Virtual world Online games businesses have generated substantial profits in recent years. The worldwide market for online games is expected to grow from $15.7 billion in 2010 to nearly $29 billion...
Journal Articles
Journal:
Information Technology & People
Information Technology & People (2017) 30 (1): 163–188.
Published: 06 March 2017
... to the original publication and authors. The full terms of this licence may be seen at http://creativecommons.org/licences/by/4.0/legalcode Simulation Online shopping E-commerce (B2B/B2C/B2G/G2C) Virtual world Traditional store retailers have long used retail “atmosphere” or environment...
Journal Articles
Journal:
Information Technology & People
Information Technology & People (2016) 29 (4): 688–716.
Published: 07 November 2016
... invitations users receive. Design/methodology/approach This is a field study of 179 participants interacting in a novel virtual world. The world’s server logs are used to capture sociometrics about the users and their interaction. Findings Findings suggest that personality and values influence...
