This article presents practical guidelines for the design of interactive software for children with autism. Many existing software design techniques rely on social interaction and so are not appropriate for this group, and little practical guidance is available. The guidelines presented are based on research experiences during the development of an interactive software game called TouchStory, which was designed to promote an understanding of narrative structure while adapting to the learning needs of individual children with autism. Our results indicate that some children with autism were actively engaged in self‐directed, curiosity‐driven learning, and found TouchStory enjoyable, even after repeated exposures on as many as 20 occasions. The guidelines are not limited to the appearance and behaviour of the software system, and may be fundamental to the research questions asked and the approach adopted. They provide a useful basis for furthering our understanding of the provision of assistive technology for children with autism.
Article navigation
15 March 2010
This article was originally published in
Journal of Assistive Technologies
Review Article|
March 15 2010
Guidelines for researchers and practitioners designing software and software trials for children with autism
Megan Davis;
Megan Davis
Adaptive Systems Research Group, School of Computer Science, University of Hertfordshire, UK
Search for other works by this author on:
Kerstin Dautenhahn;
Kerstin Dautenhahn
Adaptive Systems Research Group, School of Computer Science, University of Hertfordshire, UK
Search for other works by this author on:
Stuart Powell;
Stuart Powell
Department of Education, University of Hertfordshire, UK
Search for other works by this author on:
Chrystopher Nehaniv
Chrystopher Nehaniv
Adaptive Systems Research Group, School of Computer Science, University of Hertfordshire, UK
Search for other works by this author on:
Publisher: Emerald Publishing
Online ISSN: 2042-8723
Print ISSN: 1754-9450
© Emerald Group Publishing Limited
2010
Journal of Assistive Technologies (2010) 4 (1): 38–48.
Citation
Davis M, Dautenhahn K, Powell S, Nehaniv C (2010), "Guidelines for researchers and practitioners designing software and software trials for children with autism". Journal of Assistive Technologies, Vol. 4 No. 1 pp. 38–48, doi: https://doi.org/10.5042/jat.2010.0043
Download citation file:
813
Views
New and popular articles
Suggested Reading
Why caregivers discontinue applied behavior analysis (ABA) and choose communication-based autism interventions
Advances in Autism (November,2019)
The autistic voice and creative methodologies
Qualitative Research Journal (February,2017)
An evaluation of the use of a computer game in improving the choice reaction time of adults with intellectual disabilities
Journal of Assistive Technologies (December,2009)
Design of Multithreaded Software: The Entity-Life Modeling Approach
Kybernetes (April,2012)
The Design Quality Comparison and Inspection Efficiency for Hardware and Software
Asian Journal on Quality (April,2006)
Related Chapters
Symbolic Interaction and Narrative Productions of Meaning in Public Spaces
The Astructural Bias Charge: Myth or Reality?
From Silos to Pipelines: Free Flow of Content via Course Integration
Advances in Accounting Education: Teaching and Curriculum Innovations
Short-Term Business Travel and Development of Executive Leader Global Mindset
Advances in Global Leadership
Recommended for you
These recommendations are informed by your reading behaviors and indicated interests.
