Skip to Main Content
Keywords: Games
Close
Follow your search
Access your saved searches in your account

Would you like to receive an alert when new items match your search?
Close Modal
Sort by
Journal Articles
Journal of Enabling Technologies (2019) 13 (4): 251–252.
Published: 19 November 2019
...Benoit Bossavit In chapter 4, the author provides an extensive and detailed overview of literature related to serious games applied to different physical and cognitive conditions. The structure of this chapter is very clear and it gives a good overview of the potential of serious games...
Journal Articles
Journal of Assistive Technologies (2016) 10 (1): 11–26.
Published: 21 March 2016
... these systems, but rather to study how such systems are used. © Emerald Group Publishing Limited 2016 Games Assistive technologies Auditory Haptic Prostheses Virtual environment In 2012, there were 285 million visually impaired people worldwide; 39 million of which were blind...
Journal Articles
Journal of Assistive Technologies (2014) 8 (3): 138–149.
Published: 09 September 2014
... of this paper is to develop virtual reality (VR) simulations of three well-known hand-based rehabilitation tasks using a commercial game engine and utilising a Leap camera as the primary mode of interaction. The authors present results from an initial evaluation by professional clinicians of these VR...
Journal Articles
Journal of Assistive Technologies (2012) 6 (3): 173–181.
Published: 07 September 2012
...). Design/methodology/approach More recently there has been a trend towards the use of game‐based systems to deliver rehabilitation goals. The authors' interdisciplinary group has been working in the area of motor function recovery of the hand and arm (following stroke) for a number of years, using both...

or Create an Account

Close Modal
Close Modal