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Keywords: Virtual Reality
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Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies 1–14.
Published: 23 June 2026
...Fabiha Islam; Zipporah Bright; Liang Zhan; Chao Shi Purpose Virtual reality (VR) games are increasingly being explored as tools for physical and mental rehabilitation, yet their cognitive and psychological demands relative to conventional 2D games remain insufficiently understood...
Journal Articles
Timothy John Pattiasina, Harits Ar Rosyid, Anik Nur Handayani, Hartarto Junaedi, Edwin Meinardi Trianto, Wiria Chandra
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies 1–16.
Published: 19 May 2026
...Timothy John Pattiasina; Harits Ar Rosyid; Anik Nur Handayani; Hartarto Junaedi; Edwin Meinardi Trianto; Wiria Chandra Purpose This study evaluates whether a custom-built Virtual Reality (VR) Serious Game – SAVIRE – can serve as an enabling technology to overcome barriers in traditional exposure...
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2026) 20 (2): 95–110.
Published: 25 March 2026
... Licensed re-use rights only Artificial intelligence Virtual reality Depressive disorder Usability The United States has faced a shortage of psychotherapists for decades, significantly limiting access to mental health care (MHC). Recent national surveillance data show that about 21% of U.S...
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2025) 19 (2): 128–140.
Published: 10 June 2025
...Gloria Cricelli; Nigel Newbutt; June Alexander; Caroline Ellison; Tobias Loetscher Purpose Despite growing evidence of virtual reality (VR) benefits for neurodivergent individuals, its adoption by disability support organizations remains limited. This study aimed to understand the perspectives...
Includes: Supplementary data
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2025) 19 (2): 113–127.
Published: 05 June 2025
... Emerald Publishing Limited 2025 Emerald Publishing Limited Licensed re-use rights only Rehabilitation Technology Interdisciplinary collaboration Virtual reality Aging-in-place Speech language pathology Virtual reality (VR) technology can enhance aging-in-place practices...
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2025) 19 (1): 15–35.
Published: 12 February 2025
... not otherwise specified OR autism OR autistic OR autism spectrum disorder OR autism spectrum disorders OR Asperger OR asd OR autism spectrum condition* OR asc AND Virtual Reality OR vr OR hmd OR Head-mounted display OR Immersive Virtual Environment OR Augmented Reality OR Artificial Reality OR Oculus...
Journal Articles
Joao Vitor da Silva Moreira, Karina Rodrigues, Daniel José Lins Leal Pinheiro, Thaís Cardoso, João Luiz Vieira, Esper Cavalheiro, Jean Faber
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2023) 17 (1): 1–11.
Published: 03 January 2023
... visual and/or vibratory feedback for the user. Design/methodology/approach The system uses surface EMG to control two feedback mechanisms, which are the knee joint of a prosthetic leg of a humanoid avatar in a virtual reality (VR) environment (visual feedback) and a matrix of 16 vibrotactile...
Includes: Supplementary data
Journal Articles
Elliot Millington, Emma Hayashibara, Tom Arthur, Tammy-Ann Husselman, Sarune Savickaite, Rebecca Taylor
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2022) 16 (2): 141–146.
Published: 02 August 2022
...Elliot Millington; Emma Hayashibara; Tom Arthur; Tammy-Ann Husselman; Sarune Savickaite; Rebecca Taylor Purpose This paper aims to raise awareness of and argue for the use of participatory methods for the research and development of Virtual Reality (VR) applications designed for neurodivergent...
Journal Articles
Sarune Savickaite, Tammy-Ann Husselman, Rebecca Taylor, Elliot Millington, Emma Hayashibara, Tom Arthur
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2022) 16 (2): 147–154.
Published: 02 August 2022
... at: sarune.savickaite@glasgow.ac.uk 09 05 2022 09 05 2022 09 05 2022 © Emerald Publishing Limited 2022 Emerald Publishing Limited Licensed re-use rights only Autism Virtual Reality Psychology Neurodiversity Immersive technology Nomenclature In the 1980s, Jaron Lanier coined...
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2022) 16 (2): 75–90.
Published: 13 May 2022
... Neurodivergence Extended reality Virtual reality Accessibility Metaverse The interest and application of Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) has boomed in recent years with huge increment in popularity across different...
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2022) 16 (2): 115–123.
Published: 02 March 2022
...Nigel Newbutt; Noah Glaser; Heath Palmer Purpose Previous research provides promising insights to the role of spherical video-based virtual reality (SVVR) applied with and for autistic users. Work already conducted in this area suggests that SVVR delivered via a range of head-mounted displays...
Journal Articles
Sarune Savickaite, Kimberley McNaughton, Elisa Gaillard, Jo Amaya, Neil McDonnell, Elliot Millington, David R. Simmons
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2022) 16 (1): 48–69.
Published: 14 February 2022
... perceive the details. Individual differences in these two types of visual processing have been found in autism and ADHD (Attention-Deficit Hyperactivity Disorder). Virtual reality (VR) has become a more available method of research in the last few decades. No previous research has investigated perceptual...
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2021) 15 (3): 137–158.
Published: 25 May 2021
...Matthew M. Schmidt; Noah Glaser Purpose The purpose of this paper is to present evaluation findings from a proof-of-concept virtual reality adaptive skills intervention called Virtuoso, designed for adults with autism spectrum disorders. Design/methodology/approach A user-centric usage test...
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2020) 14 (3): 187–199.
Published: 04 November 2020
... in overcoming possible challenges faced by people with autism. Originality/value This opinion piece offers expert insights to the role immersive technologies and virtual reality might play during COVID-19 in the lives of autistic groups. Autism Virtual reality COVID-19 Autistic Enabling technology...
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2020) 14 (2): 99–114.
Published: 22 May 2020
... of this study is to review the scientific production in Web of Science (WOS) and SCOPUS of 1996-2019 on the application of Virtual reality in people with Autism Spectrum Disoders (ASD) for the improvement of social skills. Design/methodology/approach For this purpose, two databases have been used: The Web...
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2019) 13 (2): 101–111.
Published: 16 August 2019
... influence on the development of the system to deliver strength and balance exercise suitable for display on a flat screen or using an Oculus Rift virtual reality (VR) headset. It describes user testing of this ACG system in older adults. Findings Service users were involved at two points...
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2019) 13 (2): 123–134.
Published: 18 June 2019
...Matthieu Poyade; Glyn Morris; Ian C. Taylor; Victor Portela Purpose The purpose of this paper is to present the preliminary outcomes of a research which takes gradual exposure in virtual reality (VR) outside the laboratory to empower people with “hidden disabilities” breaking down their barriers...
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2019) 13 (2): 92–100.
Published: 12 June 2019
...Rachel Proffitt; Stephanie Glegg; Danielle Levac; Belinda Lange Purpose Despite increasing evidence for the effectiveness of off-the-shelf and rehabilitation-specific active video games (AVGs) and virtual reality (VR) systems for rehabilitation, clinical uptake remains poor. A better match between...
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Enabling Technologies (2018) 12 (3): 101–113.
Published: 13 July 2018
...Ryan Bradley; Nigel Newbutt Purpose The use of virtual reality (VR) technologies in the education of autistic children has been a focus of research for over two decades. It is argued that this form of technology can provide authentic “real world” contexts that target social and life skills...
Journal Articles
Journal:
Journal of Enabling Technologies
Journal of Assistive Technologies (2014) 8 (3): 138–149.
Published: 09 September 2014
... of this paper is to develop virtual reality (VR) simulations of three well-known hand-based rehabilitation tasks using a commercial game engine and utilising a Leap camera as the primary mode of interaction. The authors present results from an initial evaluation by professional clinicians of these VR...
