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Keywords: Gamification perceived learning effectiveness (PLE)
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Journal Articles
Journal:
Kybernetes
Kybernetes (2026) 55 (10): 4797–4827.
Published: 14 January 2026
... no conflict of interest. 31 07 2025 01 11 2025 09 12 2025 © Emerald Publishing Limited 2025 Emerald Publishing Limited Licensed re-use rights only Generative AI technologies Digital literacy Gamification perceived learning effectiveness (PLE) Perceived academic...
