Update search
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
NARROW
Format
Journal
Type
Date
Availability
1-6 of 6
Keywords: Augmented reality
Close
Follow your search
Access your saved searches in your account
Would you like to receive an alert when new items match your search?
Sort by
Journal Articles
Exploring the structural relationships between augmented reality quality, perceived value, and psychological well-being in museum applications: a PLS-SEM analysis
Available to Purchase
Journal:
Library Hi Tech
Library Hi Tech (2025) 43 (2-3): 1137–1156.
Published: 27 June 2024
...Dongming Ma; Anping Cheng; Hao Qian Purpose The purpose of the study is to examine the impact of augmented reality (AR) on users' tour experience and psychological well-being in museums. The study utilizes the Information System (IS) Success Model and the Perceived Value Theory to investigate...
Journal Articles
The effect of immersive experience, user engagement and perceived authenticity on place satisfaction in the context of augmented reality
Available to Purchase
Journal:
Library Hi Tech
Library Hi Tech (2024) 42 (4): 1331–1346.
Published: 07 February 2023
...Kazım Dağ; Sinan Çavuşoğlu; Yakup Durmaz Purpose This study aims to measure the effect of augmented reality (AR) on immersive experiences, place satisfaction, user engagement and perceived authenticity. Design/methodology/approach The population of the research consists of museum visitors...
Journal Articles
Learning behavior in augmented reality–mediated mobile game–based learning
Available to Purchase
Journal:
Library Hi Tech
Library Hi Tech (2024) 42 (2): 530–546.
Published: 13 October 2022
... used a quasi-experimental design to determine whether game-based learning can be improved by using mobile devices equipped with augmented reality (AR). Findings The control group using the card game was careful to find the correct answer, with the intention of “obtaining the maximum score...
Journal Articles
Augmented reality technology in the libraries of universities of medical sciences: identifying the application, advantages and challenges and presenting a model
Available to Purchase
Journal:
Library Hi Tech
Library Hi Tech (2022) 40 (6): 1782–1795.
Published: 22 June 2021
...Malihe Dalili Saleh; Maryam Salami; Faramarz Soheili; Soraya Ziaei Purpose This study aimed to present a model for the use of augmented reality (AR) in the libraries of universities of medical sciences. The goal was to introduce the applications, advantages, opportunities and challenges of AR...
Journal Articles
An environmental scan of virtual and augmented reality services in academic libraries
Available to Purchase
Journal:
Library Hi Tech
Library Hi Tech (2021) 39 (1): 37–47.
Published: 03 January 2020
...David Greene; Michael Groenendyk Purpose The growing popularity of virtual and augmented reality (VR and AR) technologies, and increased research into their educational uses, has seen them appearing in a significant number of academic libraries. Little is known, however, about how many libraries...
Journal Articles
An in-app purchase framework for location-based AR games: the case of Pokémon Go
Available to Purchase
Journal:
Library Hi Tech
Library Hi Tech (2020) 38 (3): 638–653.
Published: 18 June 2019
...Kuo-Lun Hsiao; Miltiadis D. Lytras; Chia-Chen Chen Purpose Although location-based augmented reality (AR) games are popular in recent years, the motivation of in-app purchases still needs further investigation. The purpose of this paper is to investigate the antecedents of the intention to make...
