Skip to Main Content
Keywords: In-app purchase intention
Close
Follow your search
Access your saved searches in your account

Would you like to receive an alert when new items match your search?
Close Modal
Sort by
Journal Articles
Library Hi Tech (2020) 38 (3): 638–653.
Published: 18 June 2019
..., and 662 usable responses were collected from the players of Pokémon Go in Taiwan. Findings In total, 22 hypotheses were validated by using partial least squares techniques. Among the antecedents of in-app purchases intention in the model, the perceived value and satisfaction were found to have strong...

or Create an Account

Close Modal
Close Modal