Article navigation
Purpose

To share information about this third annual conference on Games, Learning and Society. Increasingly popular and growing in interests among educators and industry leaders who together are trying to develop gaming products that promote learning.

Design/methodology/approach

Conference report.

Originality/valve

Lots of developments and continued growth in the industry and greater interest among educators and academics about the increased value of games for learning.

You do not currently have access to this content.
Don't already have an account? Register

Purchased this content as a guest? Enter your email address to restore access.

Pay-Per-View Access
$39.00
Rental

or Create an Account

Close Modal
Close Modal