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Purpose
Aims to review some new developments of virtual online environments and their potential for use in library environments.
Design/methodology/approach
A review of use of gaming, virtual world simulations and online environments in libraries.
Findings
Presentations on the state of gaming in libraries presented by library school faculty, librarian and industry professionals.
Originality/value
Reports on research and implementation of gaming systems in libraries.
© Emerald Group Publishing Limited
2007
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