Skip to Main Content
Article navigation
Purpose

Mental health–related issues are prevalent across the world; however, access to traditional mental health care remains limited. This study aims to investigate the effectiveness of a gamified mental health app, “SuperBetter” in promoting mental well-being and the role of digital therapeutic alliance (DTA) in predicting the well-being outcomes.

Design/methodology/approach

This study included 21 young adults from India who completed using the SuperBetter app over a two-week intervention period. The usage of the app was measured through the number of logged activities on the app. Relevant scales were administered to measure mental well-being levels before and after the intervention period. DTA was measured after the intervention. T-test and regression analyses were conducted.

Findings

The results revealed a statistically significant increase in the mental well-being levels after the intervention. The regression analysis revealed DTA to be a significant predictor of mental well-being levels post-intervention. However, logged activity was not a significant predictor of mental well-being levels.

Originality/value

Using the SuperBetter app for two weeks resulted in improved mental well-being. The DTA with the app emerged as a more pertinent predictor of mental well-being than logged activity. However, due to limitations like a small sample size and the absence of a control group, these findings need to be taken with caution. Future research should explore the vast potential of DTA in unguided digital interventions.

Licensed re-use rights only
You do not currently have access to this content.
Don't already have an account? Register

Purchased this content as a guest? Enter your email address to restore access.

Please enter valid email address.
Email address must be 94 characters or fewer.
Pay-Per-View Access
$39.00
Rental

or Create an Account

Close Modal
Close Modal