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Keywords: Gamification
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Journal Articles
Mental Health and Digital Technologies (2026) 3 (2): 197–213.
Published: 01 January 2026
... their behaviour or mood; however, the focus has also shifted towards improving user engagement (Alqahtani and Orji, 2020). Gamification is one of the ways to improve user experience and engagement, and it has gained traction over time (Fleming et al., 2023). Gamification is the process...
