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Purpose
The purpose of this paper is to inform designers and researchers about the current state of play in videogames in education and its broader context.
Design/methodology/approach
This synthetic piece reflects the author’s past decade of work and observation in the domain. It is not a research piece but a reflective essay.
Findings
Structural issues inflect the development of games for learning. Here, the author argues for the incubation of a new indie scene in educational domains on par with the burgeoning indie scene in commercial entertainment games.
Originality/value
This is a short essay for scholars, designers and leaders in games for learning who work inside academics yet aspire to have their work impact not only on publications but also on products.
© Emerald Group Publishing Limited
2016
Emerald Group Publishing Limited
Licensed re-use rights only
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