Open figure viewer
This paper is an attempt at uncovering some online practices that it is proposed utilise the age‐old lineages of the visual comic and cartoon, which can help one better understand how to create and learn through interaction enabling technologies such as those available today. As a secondary theme the paper looks at the potential for new media practices (using the label to cover a range of disciplines from design to fine arts in the digital realm) to encourage a different type of educational dialogue between student and tutor, a dialogue which could be useful in developing student confidence and thus re‐engage them in academic enquiry.
© Emerald Group Publishing Limited
2004
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