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Purpose

The purpose of this paper is to inform designers and researchers about the current state of play in videogames in education and its broader context.

Design/methodology/approach

This synthetic piece reflects the author’s past decade of work and observation in the domain. It is not a research piece but a reflective essay.

Findings

Structural issues inflect the development of games for learning. Here, the author argues for the incubation of a new indie scene in educational domains on par with the burgeoning indie scene in commercial entertainment games.

Originality/value

This is a short essay for scholars, designers and leaders in games for learning who work inside academics yet aspire to have their work impact not only on publications but also on products.

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