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Keywords: Game design
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Journal Articles
Novel games can come from novice game makers
Available to Purchase
On the Horizon (2017) 25 (4): 250–252.
Published: 11 September 2017
...Mark Chen Purpose This paper aims to describe how a novice to game design pushed theory about what makes a good game. Design/methodology/approach The game in question was developed in Twine for an introductory undergraduate course in interactive media. Findings It featured very little...
Journal Articles
Instructional design talks to game design
Available to Purchase
On the Horizon (2017) 25 (4): 253–259.
Published: 11 September 2017
..., clear and compelling standards, protection from adverse consequences for initial failures, affirmation of performance, affiliation with others, novelty and variety, choice, and authenticity”. These exact same elements are found in game design (GD) leading to a presumption that instructional designers...
Journal Articles
Innovation in times of uncertainty
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On the Horizon (2017) 25 (4): 293–308.
Published: 11 September 2017
... of engaging the public. Game design Educational administration Open education Innovating in academic Research and development centers The best way to predict the future is to create it[ 1 ]. Education sits at the cusp of transformation. Digital technologies are revolutionizing how...
Journal Articles
Multisensory mathematical gaming with the Energizer Bunny®
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On the Horizon (2017) 25 (4): 260–266.
Published: 11 September 2017
...@nmsu.edu © Emerald Publishing Limited 2017 Emerald Publishing Limited Licensed re-use rights only Game design Mathematics education Educational games Energizer Bunny™ Learning games Visually-oriented curriculum A drawing is an autobiographical record of one’s discovery of an event...
Journal Articles
Using course opportunities for learning game design
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On the Horizon (2016) 24 (1): 104–111.
Published: 08 February 2016
...-based course project focused on learning game design and development. The authors provide important aspects of their findings as usable knowledge in the form of implications for potential use in new contexts. Design/methodology/approach – This is a case study of one instance of a course-based...
Journal Articles
Learning how to learn by solving bizarre problems: a playful approach to developing creative and strategic thinking
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On the Horizon (2016) 24 (1): 112–120.
Published: 08 February 2016
... and problem-solving by leveraging bizarre problems in a social-constructive environment. It also includes practical and usable insights for educators, teachers and game designers. For the first instantiation of the game, undergraduate students enrolled in a design course were given an overall idea...
