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1-6 of 6
Keywords: Game design
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Journal Articles
On the Horizon (2017) 25 (4): 250–252.
Published: 11 September 2017
...Mark Chen Purpose This paper aims to describe how a novice to game design pushed theory about what makes a good game. Design/methodology/approach The game in question was developed in Twine for an introductory undergraduate course in interactive media. Findings It featured very little...
Journal Articles
On the Horizon (2017) 25 (4): 293–308.
Published: 11 September 2017
... Publishing Limited Licensed re-use rights only Game design Educational administration Open education Innovating in academic Research and development centers Learning technology investments are largely driven by a desire to create a new educational delivery platform consisting of digital...
Journal Articles
On the Horizon (2017) 25 (4): 253–259.
Published: 11 September 2017
... to affirmation of performance. Educational simulations can share these common elements. The instructional designer, like a game designer, will decide the types of choices required to support the learning (Dickey, 2005). Even though the purpose of GD is entertainment and the purpose of ID is learning, they do...
Journal Articles
On the Horizon (2017) 25 (4): 260–266.
Published: 11 September 2017
... them a way to see the math in action, answering Rivera’s question, “Can we make a game based on visualizing the mathematics” with a resounding “Yes!” Originality/value This paper offers a fresh approach to designing games for learning mathematics. Game design Mathematics education Educational...
Journal Articles
On the Horizon (2016) 24 (1): 104–111.
Published: 08 February 2016
...-based course project focused on learning game design and development. The authors provide important aspects of their findings as usable knowledge in the form of implications for potential use in new contexts. Design/methodology/approach – This is a case study of one instance of a course-based...
Journal Articles
On the Horizon (2016) 24 (1): 112–120.
Published: 08 February 2016
... and problem-solving by leveraging bizarre problems in a social-constructive environment. It also includes practical and usable insights for educators, teachers and game designers. In this article, we present the insights and takeaways related to our experience with the design of ProblemUp!, a card...
