This paper presents a new 3D offset method for modifying CAD model data in the STL format. In this method, vertices, instead of facets, are offset. The magnitude and direction of each vertex offset is calculated using the weighted sum of the normals of the facets that are connected to each vertex. To facilitate the vertex offset calculation, topological information is generated from the collection of unordered triangular facets making up the STL file. A straightforward algorithm is used to calculate the vertex offset using the adjoining facet normals, as identified from the topological information. This newly developed technique can successfully generate inward or outward offsets for STL models. As with any offset methodology, this technique has benefits and drawbacks, which will be discussed in this paper. Finally, conclusions will be made regarding the applicability of the developed methodology.
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1 August 2003
Conceptual Paper|
August 01 2003
A 3D surface offset method for STL‐format models
Xiuzhi Qu;
Xiuzhi Qu
Department of Industrial and Manufacturing Engineering, University of Rhode Island, Kingston, RI, USA
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Brent Stucker
Brent Stucker
Assistant Professor of Mechanical and Aerospace Engineering at Utah State University, Logan, UT, USA
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Publisher: Emerald Publishing
Online ISSN: 1758-7670
Print ISSN: 1355-2546
© MCB UP Limited
2003
Rapid Prototyping Journal (2003) 9 (3): 133–141.
Citation
Qu X, Stucker B (2003), "A 3D surface offset method for STL‐format models". Rapid Prototyping Journal, Vol. 9 No. 3 pp. 133–141, doi: https://doi.org/10.1108/13552540310477436
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