Keywords: eSports
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Journal Articles
Sport, Business and Management: An International Journal 1–19.
Published: 06 August 2026
...Xiaofei Hao; Weixun Wu; Enrong Jiang; Xiaolan Yang; Yijian Deng; Jingxin Xie; Yifei Liu Purpose In the context of the ongoing digital technology revolution and consumption upgrade, the integration of the electronic sports (esports) industry with the tourism sector has been receiving increasing...
Journal Articles
Journal Articles
Journal Articles
Journal Articles
Sport, Business and Management: An International Journal 1–20.
Published: 16 December 2025
... to outperform homogeneous ones. Language barriers are not significantly associated with performance. Skill diversity is negatively associated with performance, consistent with the idea that skill homogeneity may be beneficial for coordinated play. Practical implications Team managers and esports...
Journal Articles
Sport, Business and Management: An International Journal (2022) 12 (1): 29–53.
Published: 23 December 2021
...Reinhard E. Kunz; Alexander Roth; James P. Santomier Purpose Electronic Sports (eSports) is an emerging sector of the sports and entertainment industry experiencing an accelerated increase in consumer and sponsor demand. This paper aims to study selected cases of eSports service ecosystems...
Journal Articles
Sport, Business and Management: An International Journal (2021) 11 (5): 620–646.
Published: 13 August 2021
...Wooyoung (William) Jang; Kevin K. Byon; Antonio Williams; Paul M. Pedersen Purpose While each genre and gender has been revealed as significant moderators for esports gameplay intention, exploring the interaction effects between genre and gender could broaden our understanding of the drivers...
Journal Articles
Sport, Business and Management: An International Journal (2021) 11 (1): 72–88.
Published: 23 September 2020
...Anne Tjønndal Purpose The purpose of this paper is to study virtual resistance towards the introduction of Norway's first professional eSport league in the category of sport video games (SVGs), Eserien – the professional FIFA league and its inclusion in the Norwegian Football Federation. Design...
Journal Articles
Sport, Business and Management: An International Journal (2020) 10 (2): 169–185.
Published: 10 March 2020
... of data on esports participation, these results can be seen as an initial approach to these issues with regard to esports. Design/methodology/approach Sequential, two-part and regression models are estimated using a sample of 11,018 individuals from the Survey of Sporting Habits in Spain 2015...

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