This case aims to study the growth, evolution, and social innovation of iThrive Games, a socially minded initiative that aims to create meaningful opportunities using technology for teens to enhance the knowledge, mindsets, and skills they need to thrive through development and across the continuum of mental disorder to wellness. iThrive's focus has been on creating “meaningful games”—that is, games that promote health and well-being of teen players. Founded in 2014 by Dorothy Batten, President of DN Batten Foundation, the organization's mission was to collaborate with game developers, partner with teens across the game development cycle (ideation to testing), and provide resources to foster teen thriving through gameplay. To do so, the organization took a unique social entrepreneurial approach. Drawing on a positive psychology framework and building the brand among key stakeholders including game developers, researchers, funders, youth, educators, and parents, the organization orchestrated a community dedicated to advancing the meaningful games field, and in doing so, have widespread impact.
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Case Study|
April 23 2024
iThrive Games: Championing Responsible Innovation and Social Entrepreneurship in Games
Bala Mulloth;
Bala Mulloth
Assistant Professor of Public Policy, Frank Batten School of Leadership and Public Policy, University of Virginia
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Susan E. Rivers
Susan E. Rivers
Executive Director and Chief Scientist of iThrive Games Foundation
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This field-based case was prepared by Bala Mulloth, Assistant Professor of Public Policy, Frank Batten School of Leadership and Public Policy, University of Virginia, and Susan E. Rivers, Executive Director and Chief Scientist of iThrive Games Foundation. It was written as a basis for class discussion rather than to illustrate effective or ineffective handling of an administrative situation.
Received:
September 26 2018
Revision Received:
April 01 2024
Online ISSN: 1111-111X
Print ISSN: 1111-111X
Copyright © 2018 by the University of Virginia Darden School Foundation, Charlottesville, VA. All rights reserved.
2018
University of Virginia Darden School Foundation
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Teaching Notes 1–10.
Article history
Received:
September 26 2018
Revision Received:
April 01 2024
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Citation
Mulloth B, Rivers SE (2024;), "iThrive Games: Championing Responsible Innovation and Social Entrepreneurship in Games". Teaching Notes, Vol. ahead-of-print No. ahead-of-print.
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