Update search
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- All
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
NARROW
Format
Journal
Type
Date
Availability
1-3 of 3
Keywords: Gamification
Close
Follow your search
Access your saved searches in your account
Would you like to receive an alert when new items match your search?
Sort by
Journal Articles
Journal:
The TQM Journal
The TQM Journal (2026) 38 (3): 511–534.
Published: 08 September 2025
...Cecilia Madero; Jesus Vazquez-Hernandez Purpose The purpose of this study is to assess the impact of gamification and gamification elements on students’ motivation during an online course during the COVID-19 pandemic. Design/methodology/approach Using the case study framework, the authors...
Journal Articles
Journal:
The TQM Journal
The TQM Journal (2026) 38 (1): 51–75.
Published: 08 October 2021
... rights only Crowdsourcing Media richness theory Dialogic public relation theory Gamification Gig workers Productivity Technology is changing the world around us, thereby impacting our daily lives and the nature of our jobs (Cascio and Montealegre, 2016). One of the radical changes...
Journal Articles
Maria Giovina Pasca, Roberta Guglielmetti Mugion, Martina Toni, Laura Di Pietro, Maria Francesca Renzi
Journal:
The TQM Journal
The TQM Journal (2021) 33 (6): 1222–1244.
Published: 01 December 2020
... in cities, trying to encourage citizens' sustainable behavior. Several mobile applications (apps) related to the mobility sector have embedded gamification mechanics applied in non-gaming contexts, able to create and increase user engagement and to manage users' behavior ( Deterding et al., 2011...
