Virtual reality (VR) has recently become established as a suite of technologies capable of serving many companies′ future needs in design practice, training and organizational communication. Two years after the launch of a major British collaborative project involving 17 blue‐chip companies, VR is set to become adopted by many as their“information technology of choice” for the next century– some even aiming to establish in‐house facilities before the end of 1996. Proposes that, properly implemented, VR is capable of giving personnel at all company levels, who have a wide variety of educational backgrounds or skills, intuitive access to complex, computer‐mediated processes. Discusses some of the practical solutions to a commercially‐driven selection of demonstrator projects, while attempting to dispel some of the myths associated with VR, such as the necessity to don head‐mounted displays and instrumented gloves.
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1 August 1995
Technical Paper|
August 01 1995
The reality of virtual reality
Robert J. Stone
Robert J. Stone
General Manager of VR Solutions, a division of Intelligent Systems Solutions Limited (InSys), based in Salford. He is also Visiting Professor of Virtual Reality at the Universities of Salford and Plymouth and Director of VR Research at the North of England Wolfson Centre for Minimally Invasive Therapy. For his early research into subsea robotics, he was awarded the UK Ergonomics Society′s 1985 Applications Award. In 1993, for his work in the field of VR and human factors, he received the Ergonomics Society′s Otto Edholm Award. He also held the IEE′s Silvanus P. Thompson Lectureship for 1992‐94, focusing on virtual reality opportunities for future graduate researchers. Robert Stone can be contacted at Intelligent Systems Solutions Ltd, University Road, Salford M5 4PP. Tel: 0161 745 7384; Fax: 0161 745 8264
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Publisher: Emerald Publishing
Online ISSN: 1758-7204
Print ISSN: 1352-3074
© MCB UP Limited
1995
World Class Design to Manufacture (1995) 2 (4): 11–17.
Citation
Stone RJ (1995), "The reality of virtual reality". World Class Design to Manufacture, Vol. 2 No. 4 pp. 11–17, doi: https://doi.org/10.1108/09642369310091106
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