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1-9 of 9
Keywords: Gamification
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Journal Articles
The role of UTAUT, DOI, perceived technology security and game elements in internet banking adoption
World Journal of Science, Technology and Sustainable Development (2018) 15 (4): 338–356.
Published: 21 September 2018
... explanatory power (78.3 percent) to predict customer’s intention to adopt internet banking. Findings also revealed that the interaction effect of gamification between user’s intention to adopt and user’s intention to recommend internet banking will be stronger when gamification effect is higher. Importance...
Journal Articles
World Journal of Science, Technology and Sustainable Development (2017) 14 (2-3): 78–83.
Published: 06 April 2017
.... The paper also provides more details and definitions of various issues around gamification. Design/methodology/approach Several sources have been reviewed and consulted including various mainstream referred journals focusing on KM and gamification as well as books, online databases, governmental reports...
Journal Articles
World Journal of Science, Technology and Sustainable Development (2017) 14 (2-3): 254–262.
Published: 06 April 2017
...Rui Patricio Purpose The purpose of this paper is to explain the link between gamification and innovation and describes the use of a particular gamified method and tool, which helps teams get committed and engaged in idea development. The goal is to provide valuable insights on how gamification...
Journal Articles
World Journal of Science, Technology and Sustainable Development (2017) 14 (2-3): 84–110.
Published: 06 April 2017
... 2017 Emerald Publishing Limited Licensed re-use rights only Simulations Gamification Knowledge management Game-based learning Serious games Knowledge mobilization The goal of this descriptive theoretical paper is to review the literature associated with “fun and play...
Journal Articles
World Journal of Science, Technology and Sustainable Development (2017) 14 (2-3): 194–203.
Published: 06 April 2017
... Publishing Limited 2017 Emerald Publishing Limited Licensed re-use rights only Innovation Gamification Knowledge management Case study Change management Serious game While both of these activities are game-like and are meant to make some aspect of KM more enjoyable and more successful...
Journal Articles
World Journal of Science, Technology and Sustainable Development (2017) 14 (2-3): 135–142.
Published: 06 April 2017
...Mikolaj Sobocinski Purpose Gamification seems to solve all our problems in education. Students become engaged and motivated – they learn so much more than in the traditional system. Conducting lessons becomes a pleasure, an adventure, a catharsis! While checking attendance, participation, quizzes...
Journal Articles
World Journal of Science, Technology and Sustainable Development (2017) 14 (2-3): 143–154.
Published: 06 April 2017
...Agnessa Shpakova; Viktor Dörfler; Jill MacBryde Purpose This exploratory paper investigates gamification as a medium for knowledge workers to interact with each other. The purpose of this paper is to open the discussion around the sustaining impact that gamification might have on knowledge...
Journal Articles
World Journal of Science, Technology and Sustainable Development (2017) 14 (2-3): 218–227.
Published: 06 April 2017
... 2017 Emerald Publishing Limited Licensed re-use rights only Gamification Education Game Andragogy Larp Role-playing How to educate people about complicated social topics or politics? How to lead them to critical thinking? How to convey emotions or life experience they never lived...
Journal Articles
World Journal of Science, Technology and Sustainable Development (2017) 14 (2-3): 155–171.
Published: 06 April 2017
...Natalie Casandra Denmeade Purpose The purpose of this paper is to discuss how educators can harness the natural momentum of learning to create a dramatic and exciting hero’s learning journey. Given the importance of motivation, educators can borrow ideas from game designers by using gamification...
