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Records the development and evaluation of a role‐playing game for the education and training of production/operations management courses. The game can be used for teaching at school and the training of apprentices in a company. The aim is to illustrate the basic principles of and the differences between two production planning methods, i.e. material requirement planning and just‐in‐time. This game simulates a car production process with manual paper‐work and a set of poker cards.
© MCB UP Limited
1998
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