Videogaming growth.
The videogames industry is becoming an increasingly important engine of economic growth while also reflecting important changes in how people work. China is becoming the dominant producer and consumer.
Regulation and intervention will keep encouraging the gaming sector to cluster in certain locations to benefit from economies of scale.
Associated activities including live-streaming and e-sports competitions will become increasingly important in the media ecosystem.
The World Health Organisation classifies ‘gaming disorder’ as a mental health condition; cases and research into the condition will grow.
Three-quarters of gamers surveyed by McAfee worry about cybersecurity; the ‘Fortnite’ game has facilitated thousands of online scams.
Childhood gamers develop skills that make them good candidates for cybersecurity work, potentially offsetting an upcoming talent shortage.
