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Purpose

The purpose of this paper is to describe the initial stages of a year to 18 month project to design and produce a peer designed video game for teenagers for use across Derbyshire Libraries.

Design/methodology/approach

The context is set with an overview of educational games focusing on the UK experience before examining both commercial off the shelf and bespoke games in schools, universities and libraries in the USA and UK.

Findings

The paper posits a specification it is believed will result in a game which is both educational and fun.

Originality/value

Describes the initial development of a peer designed game for young people.

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