Reviews the longstanding and controversial topic of the effects of video game violence on children. Examines existing research and draws on personal experience and an interview with Doug Lowenstein, President of the Entertainment Software Association, for a view from the video game industry. Reports limitations on the significance of the research: some is short‐term, on one type of game only, or not on the most realistic modern games. Concludes however that there is no reason to believe that playing aggressive games leads to an increase long term in aggressive behaviour: there is a lack of longitudinal study evidence, children are usually able to distinguish between fantasy and reality, and playing violent games may actually channel aggression. Indicates the usefulness of parental involvement in their children’s games and of publications like the “Children’s Software Review”.
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1 June 2004
This article was originally published in
International Journal of Advertising and Marketing to Children
Review Article|
June 01 2004
Violence in video games
Ellen Wolock
Ellen Wolock
Children’s Software & New Media Institute
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Publisher: Emerald Publishing
Online ISSN: 2396-9156
Print ISSN: 1464-6676
© Emerald Group Publishing Limited
2004
International Journal of Advertising and Marketing to Children (2004) 5 (3): 53–58.
Citation
Wolock E (2004), "Violence in video games". International Journal of Advertising and Marketing to Children, Vol. 5 No. 3 pp. 53–58, doi: https://doi.org/10.1108/17473610410814256
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