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Simulation as a word has many meanings, and as a training device goes back into the mists of time, so far that no‐one can point to either a game or a device and say that was the first simulation. In the sense that the term will be used in this article it means, essentially, the provision of problem‐solving experiences of a form such as will involve those being trained, and will change their learning role from a passive one to an active one. This is usually achieved by taking a situation or environment and representing it by an analogous, but simplified, one of greater convenience and with a compressed time scale.

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