We study the potential opportunities and challenges of virtual reality (VR) as a new socio-technological innovation to enhance teaching and improve student learning outcomes in supply chain management (SCM).
We employ a systematic literature review and a case study of a large VR implementation at universities in the United States. This includes primary data collection complemented by in-depth interviews of end users who use VR technologies for SCM pedagogy. We synthesize and ground these data in the experiential learning cycle model to develop a model for implementing VR pedagogy for SCM.
We provide six research propositions grounded in the experiential learning cycle model that together form a roadmap for the implementation of VR-assisted SCM pedagogy. SCM scholars can follow our guidance to develop a program of research utilizing this roadmap that will provide prescriptions for implementing VR to enhance SCM pedagogy.
SCM scholars can pursue a research program to investigate effective VR-assisted SCM pedagogy using our research roadmap. We are limited by the availability of use case examples, literature and data on adoption and implementation.
The development and adoption of VR use for SCM pedagogy is in the early stages, making this work one of the first investigations into the use of VR-assisted SCM pedagogy. The first-of-its-kind research roadmap to develop VR-assisted pedagogy will motivate considerable SCM pedagogical research in the burgeoning area of VR.
