The paper describes how, in the first few weeks of each semester, the architecture students and faculty at Philadelphia University participate in a Survivor Competition. Inspired by the campy show where contestants battle the elements and each other for a million dollars, Survivor Studio pits teams of design students and faculty against each other to accumulate points in a variety of physical, intellectual and design challenges. Geared towards heightening the students’ respect for natural systems, understanding of indigenous cultures and the poetic potential for sustainable technologies, the challenges attempt to develop relationships with the students’ non‐design studio curriculum. This included a game show on the history of architecture, the reading and interpretation of a novel called Ishmael: An Adventure of the Mind and Spirit, and a research documentation project focused on sustainable architecture and technologies developed by indigenous cultures. Physical challenges included scavenger hunts around campus that highlighted strategy, teamwork and knowledge/sensitivity to local environments. The main challenge for the students was to design a small community that could sustain the team without food or power or any supplies for one year. It elaborates on the ideas, pedagogical concepts, teaching strategies and eventual results of the Survivor Studio as a vehicle for exploring new and innovative ways to activate students’ imagination, energy and innate knowledge about sustainable design.
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1 June 2002
Case Report|
June 01 2002
Survivor Studio @ Philadelphia University: Promoting sustainability in the design studio through collaborative game playing
Rob Fleming
Rob Fleming
Architecture Program, Philadelphia University, Philadelphia, USA
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Publisher: Emerald Publishing
Online ISSN: 1758-6739
Print ISSN: 1467-6370
© MCB UP Limited
2002
International Journal of Sustainability in Higher Education (2002) 3 (2): 146–154.
Citation
Fleming R (2002), "Survivor Studio @ Philadelphia University: Promoting sustainability in the design studio through collaborative game playing". International Journal of Sustainability in Higher Education, Vol. 3 No. 2 pp. 146–154, doi: https://doi.org/10.1108/14676370210422366
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