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Purpose

– The purpose of this paper is to describe the background for libraries to consider the benefit of implementing virtual reality (VR) or augmented reality (AR) usage.

Design/methodology/approach

– This paper includes literature review and commentary on this topic that has been addressed by professionals, researchers and practitioners.

Findings

– VR or AR are not gimmicks, and must be seen as valid additions to the toolkit that may be used by libraries to engage its audience, not only with the latest technology but also with the goal in mind of ensuring a proper approach to teaching information literacy.

Originality/value

– The value in addressing this topic is to examine the notion of virtual or augmented reality and its suggested uses in libraries to support the teaching of information literacy.

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