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1-4 of 4
Keywords: Mixed reality
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Journal Articles
Immersion positively affects learning in virtual reality games compared to equally interactive 2d games
Available to PurchaseMeredith Thompson, Cigdem Uz-Bilgin, M. Shane Tutwiler, Melat Anteneh, Josephine Camille Meija, Annie Wang, Philip Tan, Richard Eberhardt, Dan Roy, Judy Perry, Eric Klopfer
Journal:
Information and Learning Sciences
Information and Learning Sciences (2021) 122 (7-8): 442–463.
Published: 19 July 2021
... 01 12 2020 10 04 2021 27 05 2021 01 06 2021 © Emerald Publishing Limited 2021 Emerald Publishing Limited Licensed re-use rights only Virtual reality Stereoscopic Immersion Interactivity Cellular biology Game based learning STEM education Mixed reality...
Journal Articles
Inferences on enacted understanding: using immersive technologies to assess intuitive physical science knowledge
Available to Purchase
Journal:
Information and Learning Sciences
Information and Learning Sciences (2021) 122 (7-8): 503–524.
Published: 16 July 2021
... participants enacted their understanding of force and motion of space in an immersive, interactive mixed reality (MR) environment. Findings The authors find that instances of these action categories can be interpreted as relating to underlying knowledge, often identified by other studies. The authors thus...
Journal Articles
Elementary students learning science in an MR environment by constructing liminal blends through action on props
Available to Purchase
Journal:
Information and Learning Sciences
Information and Learning Sciences (2021) 122 (7-8): 525–545.
Published: 09 July 2021
... Emerald Publishing Limited 2021 Emerald Publishing Limited Licensed re-use rights only Mixed reality Embodied learning Science education Interaction analysis Collective embodiment Liminal blend Figure 2. Students use the foam blocks to represent taking away or adding energy...
Journal Articles
The impact of different play activity designs on students’ embodied learning
Available to Purchase
Journal:
Information and Learning Sciences
Information and Learning Sciences (2019) 120 (9-10): 611–639.
Published: 17 October 2019
...) technology platform (Authors et al., 2015). STEP is a mixed reality platform that allows learners to playfully explore science phenomena, such as the rules of particle behavior in solid, liquid and gas, through collective embodied activity. A combination of interaction analysis and qualitative...
