Keywords: Augmented reality
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Journal Articles
Internet Research (2026) 36 (7): 127–148.
Published: 06 April 2026
... purposes), subject to full attribution to the original publication and authors. The full terms of this licence may be seen at Link to the terms of the CC BY 4.0 licence . Augmented reality AR Mixed reality Spatial computing Inspiration Hedonic benefit Utilitarian benefit Enhancement...
Includes: Supplementary data
Journal Articles
Journal Articles
Internet Research (2025) 35 (3): 1252–1273.
Published: 28 October 2024
...M. Claudia tom Dieck; Nina Krey; Eleanor Cranmer Purpose The current study explores two distinct augmented reality (AR) experiences (hedonic and utilitarian) to determine the drivers of satisfaction and word-of-mouth (WOM). Specifically, this research investigates how different AR characteristics...
Journal Articles
Internet Research (2025) 35 (3): 1213–1251.
Published: 19 September 2024
...Kai-Yu Wang; Abdul Rehman Ashraf; Narongsak Thongpapanl; Idaf Iqbal Purpose This study proposes a framework that demonstrates how the perceived value of augmented reality (AR) shopping influences the formation of psychological ownership of product and technology. The mediating role of flow...
Journal Articles
Internet Research (2024) 34 (1): 9–38.
Published: 31 August 2023
...Chongyang Chen; Kem Z.K. Zhang; Zhaofang Chu; Matthew Lee Purpose In the growing information systems (IS) literature on metaverse, augmented reality (AR) technology is regarded as a cornerstone of the metaverse which enables interaction services. Interaction has been identified as a core...
Journal Articles
Internet Research (2024) 34 (3): 960–993.
Published: 16 May 2023
...Eugene Cheng-Xi Aw; Garry Wei-Han Tan; Keng-Boon Ooi; Nick Hajli Purpose The present study aims to propose a framework elucidating the attributes of mobile augmented reality (AR) shopping apps (i.e., spatial presence, perceived personalization and perceived intrusiveness) and how they translate...
Journal Articles
Journal Articles
Internet Research (2022) 32 (4): 1235–1263.
Published: 28 October 2021
...Jihye Park; Dongwoo Ko Purpose The purpose of the present research was to examine the effects of content, spatial, temporal and social presences stimulated by augmented reality (AR) technology on game enjoyment and continuing behavioral intention. Design/methodology/approach A total of 355...
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