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1-8 of 8
Keywords: Video games
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Journal Articles
Journal:
Internet Research
Internet Research (2025)
Published: 17 February 2025
... theorization. Table 1 lists the conceptual definitions. Video games Customer loyalty Survey The number of players in online games has grown rapidly. This is particularly true during the pandemic, as gameplay can build positive psychological capital (Hsu and Chang, 2022) and social capital (Li...
Includes: Supplementary data
Journal Articles
Journal:
Internet Research
Internet Research (2025) 35 (5): 1821–1842.
Published: 02 December 2024
... author and can be contacted at: t.brock@mmu.ac.uk 01 02 2024 01 07 2024 06 09 2024 18 10 2024 27 10 2024 28 10 2024 © Emerald Publishing Limited 2024 Emerald Publishing Limited Licensed re-use rights only Esports Experience Identity Video games...
Journal Articles
Journal:
Internet Research
Internet Research (2025) 35 (6): 2256–2285.
Published: 15 November 2024
... 2024 © Emerald Publishing Limited 2024 Emerald Publishing Limited Licensed re-use rights only Video games Well-being Surveys Interviews Esports Electronic sports (esports), rapidly growing forms of competition using video games, intersect with the sports, media...
Journal Articles
Journal:
Internet Research
Internet Research (2024) 34 (4): 1249–1272.
Published: 31 July 2023
... 10 06 2022 08 12 2022 04 04 2023 25 06 2023 25 06 2023 © Emerald Publishing Limited 2023 Emerald Publishing Limited Licensed re-use rights only Video games Social values Survey Customer loyalty Online games had more than 2.8 billion active players...
Journal Articles
Journal:
Internet Research
Internet Research (2020) 30 (4): 1081–1102.
Published: 14 April 2020
... Toxic behavior in multiplayer video games diminishes the potential revenue of gaming companies by spreading a bad mood, negatively affecting game play, and subsequently leading to the churn of players. However, research investigating why toxic behavior occurs is still scarce. To address this issue...
Journal Articles
Journal:
Internet Research
Internet Research (2019) 29 (6): 1443–1468.
Published: 04 November 2019
...), which likely causes envy and depression (Li, 2019). SAT has also widely been applied in online contexts. Specifically, Facebook profiles provide self-affirmation that satisfies users’ need for self-worth (Toma and Hancock, 2013). Performing well in video games can also provide a source of self...
Journal Articles
Journal:
Internet Research
Internet Research (2018) 28 (4): 1103–1121.
Published: 06 August 2018
... insights for e-commerce managers to effectively build a loyal gamer base. Survey Online game Video games Structural equation modelling Customer loyalty Avatar Friendliness Ching-I Teng can be contacted at: chingit88@gmail.com 24 06 2017 12 02 2018 12 02 2018 ©...
Journal Articles
Journal:
Internet Research
Internet Research (2005) 15 (3): 246–261.
Published: 01 July 2005
... gambling games are generally operated through a wide‐area/public network environment. Figure 1 gives a map of the online gaming landscape. Video games Internet Crimes Online operations Taiwan Online gaming crime comprises a criminal activity in which an individual, a computer...
