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Journal Articles
Internet Research (2025)
Published: 17 February 2025
... theorization. Table 1 lists the conceptual definitions. Video games Customer loyalty Survey The number of players in online games has grown rapidly. This is particularly true during the pandemic, as gameplay can build positive psychological capital (Hsu and Chang, 2022) and social capital (Li...
Includes: Supplementary data
Journal Articles
Journal Articles
Journal Articles
Internet Research (2024) 34 (4): 1249–1272.
Published: 31 July 2023
... 10 06 2022 08 12 2022 04 04 2023 25 06 2023 25 06 2023 © Emerald Publishing Limited 2023 Emerald Publishing Limited Licensed re-use rights only Video games Social values Survey Customer loyalty Online games had more than 2.8 billion active players...
Journal Articles
Internet Research (2020) 30 (4): 1081–1102.
Published: 14 April 2020
... Toxic behavior in multiplayer video games diminishes the potential revenue of gaming companies by spreading a bad mood, negatively affecting game play, and subsequently leading to the churn of players. However, research investigating why toxic behavior occurs is still scarce. To address this issue...
Journal Articles
Internet Research (2019) 29 (6): 1443–1468.
Published: 04 November 2019
...), which likely causes envy and depression (Li, 2019). SAT has also widely been applied in online contexts. Specifically, Facebook profiles provide self-affirmation that satisfies users’ need for self-worth (Toma and Hancock, 2013). Performing well in video games can also provide a source of self...
Journal Articles
Journal Articles
Internet Research (2005) 15 (3): 246–261.
Published: 01 July 2005
... there is little published research in this area, this paper provides the public with a good and original introduction to a topic of growing importance. © Government agency 2005 Video games Internet Crimes Online operations Taiwan The development of information, software application...

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