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Journal Articles
Internet Research (2025)
Published: 17 February 2025
... theorization. Table 1 lists the conceptual definitions. Video games Customer loyalty Survey The number of players in online games has grown rapidly. This is particularly true during the pandemic, as gameplay can build positive psychological capital (Hsu and Chang, 2022) and social capital (Li...
Includes: Supplementary data
Journal Articles
Journal Articles
Journal Articles
Internet Research (2024) 34 (4): 1249–1272.
Published: 31 July 2023
... 10 06 2022 08 12 2022 04 04 2023 25 06 2023 25 06 2023 © Emerald Publishing Limited 2023 Emerald Publishing Limited Licensed re-use rights only Video games Social values Survey Customer loyalty Online games had more than 2.8 billion active players...
Journal Articles
Internet Research (2020) 30 (4): 1081–1102.
Published: 14 April 2020
... Toxic behavior in multiplayer video games diminishes the potential revenue of gaming companies by spreading a bad mood, negatively affecting game play, and subsequently leading to the churn of players. However, research investigating why toxic behavior occurs is still scarce. To address this issue...
Journal Articles
Journal Articles
Journal Articles
Internet Research (2005) 15 (3): 246–261.
Published: 01 July 2005
... gambling games are generally operated through a wide‐area/public network environment. Figure 1 gives a map of the online gaming landscape. Video games Internet Crimes Online operations Taiwan Online gaming crime comprises a criminal activity in which an individual, a computer...

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