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1-4 of 4
Keywords: Gamification
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Journal Articles
Leveraging gamification to enhance persuasive behaviour and streamline online product returns: an approach grounded in multiple case studies
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Journal of Business & Industrial Marketing (2024) 39 (12): 2684–2698.
Published: 26 September 2024
... management systems are often complex, time-consuming and costly, failing to address this issue effectively. In this regard, persuasive technologies like gamification can effectively influence behaviour and enhance motivation towards reducing return by striking a balance between psychological and behavioural...
Journal Articles
Emotional mechanics of gamification and value co-creation: the digital platform Nike+ as a B2B2C ecosystem
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Journal of Business & Industrial Marketing (2023) 38 (2): 414–428.
Published: 08 August 2022
... are proposed to test the emotional mechanics of gamification as antecedents of value co-creation in terms of the components of the DART (dialogue, access, risk assessment, transparency) model. The Nike+ gamified digital platform is used as the context for the empirical analysis. The hypothesis testing...
Journal Articles
The role of the predictive gamification to increase the sales performance: a novel business approach
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Journal of Business & Industrial Marketing (2020) 35 (5): 817–833.
Published: 29 October 2019
...Elenise Martins Rocha; Giancarlo Medeiros Pereira; Diego Augusto de Jesus Pacheco Purpose This paper aims to examine the impact of predictive gamification, through a sales simulator game, as a strategy to minimize sales problems in organizations. Design/methodology/approach This empirical...
Journal Articles
Design of services in servitized firms: gamification as an adequate tool
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Journal of Business & Industrial Marketing (2020) 35 (3): 575–585.
Published: 01 October 2019
... for manufacturing companies to guide their servitization process. The study extends the debate on how to integrate the design of services by presenting a model of development based on gamification. Having knowledge of the end-user is essential throughout the service design process and gamification can...
