Skip to Main Content
Keywords: Gamification
Close
Follow your search
Access your saved searches in your account

Would you like to receive an alert when new items match your search?
Close Modal
Sort by
Journal Articles
Journal Articles
Journal of Workplace Learning (2025) 37 (2): 153–170.
Published: 17 December 2024
...Madalena Ribeiro e Silva; Joana Carneiro Pinto Purpose The purpose of this study is to test and integrative model that forecasts a range of attributes as both antecedents and consequents of using a gamification app. Design/methodology/approach The proposed model includes factors from...
Journal Articles
Journal of Workplace Learning (2024) 36 (7): 516–538.
Published: 25 June 2024
...Amir Haj-Bolouri; Jesse Katende; Matti Rossi Purpose The reemergence of immersive virtual technology (IVR) provides both opportunities and challenges for workplace learning (WPL). The purpose of this study is to explore and develop knowledge about how gamification influences the WPL experience...
Includes: Supplementary data
Journal Articles
Journal of Workplace Learning (2023) 35 (5): 450–462.
Published: 07 June 2023
...Sixia Liu; Gang Ma; Promise Tewogbola; Xieting Gu; Peng Gao; Bin Dong; Dantong He; Weiguo Lai; Yihua Wu Purpose This study aims to examine how incorporating gamification elements into an offline training program influences learner engagement and learning outcomes in a non-academic, organizational...

or Create an Account

Close Modal
Close Modal