Keywords: Computers
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Journal Articles
On the Horizon (2011) 19 (4): 251–258.
Published: 27 September 2011
...Maree Conway; Colin Allen; Wendell Wallach Purpose In spite of highly publicized competitions where computers have prevailed over humans, the intelligence of computer systems still remains quite limited in comparison to that of humans. Present day computers provide plenty of information...
Journal Articles
On the Horizon (2010) 18 (1): 16–24.
Published: 02 February 2010
...David Pearce Snyder; Sue Snyder; Tom Abeles Purpose The purpose of this paper is to explore the impact of the emerging science of complexity and the rise of fast computational capabilities on human understanding of the world and the implications for education. Design/methodology...
Journal Articles
On the Horizon (2010) 18 (1): 95–98.
Published: 02 February 2010
... change humans themselves or human/computer hybrids, and what this implies as humans inevitably advance the capabilities of their digital “off‐spring”, ranging from autonomous digital devices to human/computer hybrids. Is “consciousness” an accidental consequence of ratiocination or must such capabilities...
Journal Articles
On the Horizon (2009) 17 (4): 286–295.
Published: 25 September 2009
... be contacted at: du@biba.uni‐bremen.de © Emerald Group Publishing Limited 2009 Ideas generation Indoor games Computers Innovation Good ideas are often the result of the creativity of a single person or of a group of collaborating persons. The best known method to support creativity...
Journal Articles
On the Horizon (2009) 17 (4): 356–367.
Published: 25 September 2009
... Business studies Education Indoor games Computers The history of business games can be traced back to war games originating in China (Sun Tzu) nearly 2,500 years ago and the use of board games. However, the modern business simulation game dates back to 1950‐1960 (Faria, 1998), when several...
Journal Articles
On the Horizon (2009) 17 (1): 60–69.
Published: 30 January 2009
...Constance Steinkuehler; Elisabeth R. Hayes; Elizabeth M. King Purpose The purpose of this paper is to describe how a popular computer game, The Sims2, engages players in computing practices that are foundational to information technology (IT) fluency, and to draw implications for engaging...
Journal Articles
On the Horizon (2007) 15 (4): 265–268.
Published: 02 October 2007
...Tom Abeles Purpose The purpose of this paper is to review David Shaffer's book How Computer Games Help Children Learn. Design/methodology/approach This article discusses Shaffer's work and compares this with the ideas of other authors. Findings The use of games...
Journal Articles
Journal Articles
On the Horizon (2003) 11 (2): 37–38.
Published: 01 June 2003
...William E. Halal Trends in computer science show that various aspects of artificial intelligence (AI) are emerging, and other trends show that these advances are being applied to create intelligent information systems. Although the field of AI has not been very successful in the past, these trends...
Journal Articles
On the Horizon (2002) 10 (1): 5–11.
Published: 01 March 2002
... learning”, although that, too, is an important part of the process. It is not just more, faster, smaller computers in college classrooms, dorm rooms and in students’ palms. It is not wireless, or broadband, or just‐in‐time, or learning management systems. And it is not computer‐based, or “e” learning...
Journal Articles
On the Horizon (2002) 10 (1)
Published: 01 March 2002
... should bring it to maturity soon. Speech recognition is now common for simple phone conversations, and if current trends hold, a simpler version of the talking computer made famous by Hal in the movie Space Odyssey should be available by about 2010. Business Week noted, "Talking to PCs...

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